Selerria is a large city that spans over the vector of three floating islands. Large aqueducts carry water around the city from the mountains on the northern island as far as the farmsteads of the south. Large stone bridges connect the three islands. Its built around a sky bay where the massive port of the city resides. The city is comprised of stone and wooden houses with tall sharp roofs combined with beautiful arches (Roman + Viking Architecture). This massive city is the epicenter of religion within Moltara. Temples of all types can be found, shrines are at parks and in green spaces.
Infobox
Selerria
Geography
Type Stat Type City Size Huge Region Rathheim Politics
Type Stat Government The High Kingdom of Valkora Alignment Nuetral Good Ruler Fraetha Eldarath Defense Himiskar Society
Type Stat Population 25375 Races Valkeries, All Temples Theallia, Sorali’Korr, All Organizations
Commerce
Type Stat Exports Export 1, Export 2 Imports Import 1, Import 2
About Selerria
Geography
Comprised of three large floating islands Selerria is at the vertex of where they all meet. The north island has many wonderful hikes and trails along its rocky mountains. The South Island is comprised of many rolling hills and before leading to some larger cliffs rising to smaller mountains. The Eastern island has very sheer cliffs and jagged peaks making it great for mines but terrible for much else.
Government
Upholding the classic matriarchal society of the capital. Selerria’s Jarl is Fraetha Eldarath who holds the city to a tight standard. She leads the final say among a council made of representatives from around Rathgaurd, mostly high ranking religious officials.
Crime
Crime is run by a religious underground. The The Umbral Zephyr has an iron grip on organized crime within Selerria. With organization and religious practice involved the Jarldom has no need to interfere so long as the crime doesn’t interfere with the cities plans and goals. Led by “The Big Fish” they Zephyrs have come to new heights and wealth within the city.
Defense
The main guards of Selerria are the Himiskar trained guards of all peoples. They patrol the cities streets and prevent crime where they can. They are the normal guards equipped with basic armaments’ as well as whistles to call upon for reinforcement’s. The elites are Zaldrasi. The Zaldrasi often keep peace from the skies upon Vryslisk’s, they are also responsible for piloting Skyships and other sky fare.
Commerce
While not a massive trade hub Selerria stands at the forefront of the Ventura Skies. As such it was built arround a massive sky port. A double decked port on the Eastern Island and a single port on the Northern Island. Stairs and lifts lead down to the overhangs of the docks themselves. Tunnel’s and such are for carts to bring large quantities of goods to the city.
Locations of Interest
Inns & Taverns
Shops:
- Alberts Carpentry
- Colorful Quandaries
- Hammer Wind Smithy
- Millie’s Meanders
- Nora’s Garments
- Pumped Up Potions
Guilds/Organizations:
- Atora Illvois
- Atver Lu’Dassh
- Cole Skýætt
- Silvenari Selerrian Workshop
- Tess Ordune
Other:
- Atora Illvois
- Atver Lu’Dassh
- Cole Skýætt
- Selerrian Temple of Light
- Skyy
- Temple of Passing
- Tess Ordune
Travel Times
Sky Ship Travel
| Name | Distance (mi) | Bonus | Ventura Feature | Time (D) |
|---|---|---|---|---|
| Thyrakos | 1410 | 2x Speed | Left + Even with Lighthouse | 6.125 |
| Krysta Cluster | 165 | Through the eye hole | 1.375 | |
| Skeldrift | ||||
| Astryln |
